Connecter v.3.x changelog
release: 3.7.0.12916
date: Jan 26th, 2022

Modified Features

  • Added: Context menu commands in the Previews panel when browsing .zip archives.
  • Added: .gh, .ghuser, .dyn, .dyf, .mcr, .ms, .mse, .ini, val as default file formats.
release: 3.7.0.12913
date: November 18th, 2021

New Features

  • Optimization: Workspace loading speed for Teamwork and Server workspaces.
  • NOTE: The speed gain will depend on the amount of assets that you have. Workspaces with hundreds of thousands of assets will probably load notably faster.
  • Added: Option to change the HDR Lighting Mode for the 3D Viewers in Preferences.
  • Added: Option to manually push the synchronization of tagged assets to Web Catalog in Process Manager.

Modified Features

  • Added: .usd, .vrmat, .rtml, and .renv as default file formats.

release: 3.7.0.12911
date: September 29th, 2021

New Features

  • Batch Rename Assets.
  • Interactive Breadcrumb for folders navigation.
  • Support of Zip Assets:
  • The Previews Panel now shows the content of selected Zip assets;
  • Drag and drop assets contained in .zip archives from the Preview Panel to the PBR Material Mixer;
  • Drag and drop assets contained in .zip archives from the Preview Panel to a folder in the Folders panel or directly into the assets view (if a folder is selected) to extract them.
  • Commands for creating zip files and extracting assets from zip files are added to the assets contextual menu.

Modified Features

  • Unreal Engine 4 integration v.0.9.1: See release notes
  • Further Support of Substance Assets: 
  • Substance materials parameters are now fully editable from within the Previews Panel and the interactive view updates to reflect any changes;
  • Export PBR Textures from Substance material assets;
  • Added interactive view settings:
  • choose from preset and custom HDRI environment options;
  • choose from preset and custom shader object options;
  • "Preview PBR Material" command is added in the assets contextual menu for a single selected Substance material.
  • PBR Material Mixer updates: 
  • Added interactive view settings UI:
  • background colour;
  • choose from preset and custom HDRI environment options;
  • show/hide environment;
  • rotate environment;
  • choose from preset and custom shader object options;
  • camera type;
  • camera FOV;
  • Flip YZ Axis option.
  • Added a “Reset interactive view” option that resets the camera and lighting states;