Added: Context menu commands in the Previews panel when browsing .zip archives.
Added: .gh, .ghuser, .dyn, .dyf, .mcr, .ms, .mse, .ini, val as default file formats.
release: 3.7.0.12913
date: November 18th, 2021
New Features
Optimization: Workspace loading speed for Teamwork and Server workspaces.
NOTE: The speed gain will depend on the amount of assets that you have. Workspaces with hundreds of thousands of assets will probably load notably faster.
Added: Option to change the HDR Lighting Mode for the 3D Viewers in Preferences.
Added: Option to manually push the synchronization of tagged assets to Web Catalog in Process Manager.
Modified Features
Added: .usd, .vrmat, .rtml, and .renv as default file formats.
release: 3.7.0.12911
date: September 29th, 2021
New Features
Batch Rename Assets.
Interactive Breadcrumb for folders navigation.
Support of Zip Assets:
The Previews Panel now shows the content of selected Zip assets;
Drag and drop assets contained in .zip archives from the Preview Panel to the PBR Material Mixer;
Drag and drop assets contained in .zip archives from the Preview Panel to a folder in the Folders panel or directly into the assets view(if a folder is selected) to extract them.
Commands for creating zip files and extracting assets from zip files are added to the assets contextual menu.
Modified Features
Unreal Engine 4 integration v.0.9.1: See release notes
Further Support of Substance Assets:
Substance materials parameters are now fully editable from within the Previews Panel and the interactive view updates to reflect any changes;
Export PBR Textures from Substance material assets;
Added interactive view settings:
choose from preset and custom HDRI environment options;
choose from preset and custom shader object options;
"Preview PBR Material" command is added in the assets contextual menu for a single selected Substance material.
PBR Material Mixer updates:
Added interactive view settings UI:
background colour;
choose from preset and custom HDRI environment options;
show/hide environment;
rotate environment;
choose from preset and custom shader object options;
camera type;
camera FOV;
Flip YZ Axis option.
Added a“Reset interactive view” option that resets the camera and lighting states;
Modified Features
New Features
Modified Features
New Features
Modified Features