Unreal Engine Integration
version: v.0.9.3
date: May 12th, 2023

Supported Unreal Engine versions

  • Added: Support for the official release of Unreal Engine 5.2;
  • Modified: Due to changes in UE interface the Export Assets to Connecter” option is now above the Common section.
version: v.0.9.3
date: February 28th, 2023

Supported Unreal Engine versions

  • Added: Support for the official release of Unreal Engine 5.1.1
version: v.0.9.2*
date: November 21st, 2022

Supported Unreal Engine versions

  • Added: Support for the official release of Unreal Engine 5.1

version: v.0.9.2*
date: April 8th, 2022

Supported Unreal Engine versions

  • Added: Support for the official release of Unreal Engine 5
  • Removed: The support for Unreal Engine 5 Early Access

version: v.0.9.2*
date: April 7th, 2022

Support for Unreal Engine Preview releases

  • How to manually install the integrations:
  1. Open the plugins folder of your Unreal Engine installation for example “D:\Program Files\Epic Games\UE_5.0\Engine\Plugins”
  1. Extract ConnecterUEPlugin_0.9.2_5.0.zip directly into this directory. After that you should see a folder named Connecter.

NOTE: It’s impossible to differentiate the Preview versions. That’s why we can’t offer an automatic installation from within Connecter. Until an official version is released, you should install the integrations manually.
version: v.0.9.2
date: March 2nd, 2022

Bug fixes

Fixed: Encoding issue affecting paths including Chinese characters.
version: v.0.9.1
date: October 14th, 2021

Supported Unreal Engine versions

  • Added: Support for 5.0 Early Access - only available through the Manual install option (you have to point the folder where UE5 is installed)

NOTE:  As UE5 continues to be developed, we may not be able to catch up with the development. Full, stable support will be available when a official version of Unreal Engine 5 is released.


version: v.0.9.1
date: September 29th, 2021

Supported Unreal Engine versions

  • Added: Support for 4.27.x

Installation

  • Added: Manual install option - it will require pointing out the version that you are going to select prior to opening a folder explorer and navigating to the directory.

Features

In Unreal Engine
  • Added: Export for Blueprints, Levels, etc. as part of Export Assets to Connecter command.


version: v.0.9.0
date: July 15th, 2021

Supported Unreal Engine versions

  • 4.25.x
  • 4.26.x

Installation

  • Added: Unreal Engine Integration Installer in the Connecter’s Integrations menu with the following options:
  • View integration version - display the current version of the integration;
  • Install - if there are multiple versions of UE you will be prompted to select or install an all. Otherwise, the integration is automatically added;
  • View installations - displays the path to the installed plugin;
  • Uninstall - removes the integration.
  • NOTE: After installing the integration from Connecter, it will be automatically enabled in Unreal Engine plugins. If UE is running during the installation, restart it in order to load the integration.

Features

In Unreal Engine
  • Added: Command in Content Browser’s the context menu when assets are right-clicked:
  • Export Assets to Connecter - prompts a folder selection window where the assets will be saved along with their previews in CUAP file format;
  • NOTE: The image is generated based on what you see in the Content Browser - if it’s a shader, for example, hasn’t been fully loaded, it will appear as a grey shader ball. Exporting it again will fix the preview.
In Connecter
  • Added: CUAP (Connecter Unreal Assets Package) as a 3d file format - enabled by default in Settings; 
  • Added: Commands in the context menu, when a CUAP asset is right-clicked:
  • Load in Opened UE Project - the selected asset(s) will be loaded in the Content Browser of your active project. If some of them are already in there, they will be skipped;
  • Load in UE Project - prompts a folder selection window. The asset(s) will be transferred in it with all of their links and dependencies;
  • Added: UE Asset meta-data in the Details panel when a CUAP is selected.