3ds Max Integration
version: v.3.0.2
date: August 3rd, 2023

Bug fixes

  • Fixed: Slow “Merge and Place” with more complex scenes on 3ds max 2019 & 2020.
  • Fixed: A warning dialog box bug.
version: v.3.0.0
date: August 3rd, 2023

New Features

  • All smart-merge workflows now fully support Forest Pack, RailClone, Chaos Scatter, and other parametric assets. 
  • Global Settings allows you to adjust the numbering.

Modified Features

  • The “Merge as Proxy” workflows are completely reworked to fix existing flaws and offer a better UI/UX.

Bug fixes

  • Issues with merging rigged models.
  • Issues with merging groups when the “Auto-ignore > Helpers” option is selected.
  • Various minor fixes and UI improvements.
version: v.2.80.69
date: March 1st, 2023

Bug fixes

  • Fixed: Loading a present was not refreshing the Custom Zoom Extents options;
  • Fixed: Background selection in Asset Options was not working properly;
  • Fixed: Various issues with updating assets with the integration;
  • Fixed: “Save in” dialog not working on 3ds Max 2020;
  • Fixed: Multiple issues caused by ASCII characters.
version: v.2.80.64
date: January 30th, 2023

Bug fixes

  • Fixed: Arnold materials crash dedicated 3ds Max instance when generating materials;
  • Fixed: Corona Renderer assets returning false positives for missing plugins;
  • Fixed: Multi-sub materials with empty IDs caused a crash of the dedicated 3ds Max instance.
version: v.2.80.60
date: December 12th, 2022

Bug fixes

  • Fixed: Global and Custom Preview Generator 3ds Max dedicated instances can run simultaneously.
version: v.2.80.59
date: December 1st, 2022

Bug fixes

  • Fixed: UTF-8 error on drag & drop - now pops a message with the solution;
  • Fixed: External files: “Copy in” options not working properly;
  • Fixed: The nondescript message showing for unsupported versions is now changed;
  • Fixed: Pasting folder path in “Browse for Folder…” is supported again;
  • Fixed: Using the “Existing preview” option wasn’t adding it in Connecter.
  • Fixed: Asset Options weren’t being saved in Presets.