Blockchain Explorer: Interaction Ideation

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🔼 +SVC Cosmos VR: Project Overview 

Overview:

Some ideas to help creating a design system around a three-dimensional orb theme:



To enable users to learn using the interface quickly, I noted  down some UX basics:

  • Consistency - it needs to work like something users already know (Jakob’s Law)
  • Hierarchy - in VR we can show that something is important and draw users’ attention through:
  • size
  • position in FOV
  • brightness
  • colour
  • shape/form
  • motion
  • sound
  • haptics
  • Error tolerance: Users need to be able to backtrack
  • User empowerment: Users need to know where they are in the process, be able to choose what happens next.



States for two types of objects from the v1 concept.

Gives user an idea where they are, and what to pay attention to e.g. “alert” signal.

Takes accessibility into account: No red - green contrast, using blue for positive/active and orange-red for alert/negative instead to facilitate better colour perception (especially important with transparent objects).

Establishes visual hierarchy against a more neutral overall infrastructure.