Your browser version is not supported. Some things may not display correctly.
Tobias Wicky's docs
Visible to members of this folder
Compile time issues
Sign up
Sign in
Edit
Compile time issues
Problem Specification
O(100)
stencils
Most of them are compiling in the range of 10-20 seconds
As we need to run on 6 nodes for our example all of this needs to happen on compute nodes
(which
means slightly slower file system access)
big stencils
(
O(100)
stages,
O(100)
fields) gives us longer compile times on CPU
(up
to 8 minutes) and GPU
(up
to hours)
Anton’s Finding:
Compile time should scale with
O(fields_no * stencils_no)
some examples might be worse as they consume a lot of memory
(fusing stencils should not affect times under this assumption, but our empirical results show different behaviour) - is this only memory based?
Anton found a way to reduce it by 2-3%, this does not solve the big problem on our side though
Current Solution for CI:
create a
.gt_cache
nightly
(around
2h)
CI copies the cache over
(if
the gt4py versions match) and therefore only compiles the changed ones
this give us response times in o(10) minutes
[with
daint queue]
Compile time issues
Problem Specification
Anton’s Finding:
Current Solution for CI:
Emoji
Please turn on JavaScript to use Paper in all of its awesomeness. ^_^
Problem Specification
Anton’s Finding:
Current Solution for CI: