macOS installation
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Compatibility

macOS
10.14.x, 10.15.x
Multiverse for Maya
 2018, 2019, 2020
Rendering with 3Delight NSI
1.7.0+
Rendering with Arnold
Arnold 5.2.2.1+/ MtoA-3.1.2.1+
Arnold 5.3.0.1+ / MtoA-3.2.0+
Arnold 5.4.0.0+ / MtoA-3.3.0+
Arnold 6.0.1.0+ / MtoA-4.0.1+
Rendering with RenderMan
RenderMan 23.2+
Rendering with VRay Next
VRay 4.30.01+
  • NOTE — As of version 6.3.1 Multiverse is an officially notarized macOS app: there is no need to disable macOS SIP like in earlier versions of Multiverse.

  • NOTE —  Multiverse | USD uses Apple novel Metal Graphics API acceleration (instead of OpenGL). You can experience great performance thanks to Metal, but, being a modern feature, you may experience some viewport quirks, please report issues to support@j-cube.jp

Internet Requirements
If you are using the Free Version, your computer must be connected to the internet.
  • If needed, make sure that your firewall allows Maya to connect to the internet.
  • If you are using the Free Version within a studio network, you need  to let your http/https proxy to let Maya communicate with our servers and checkout your free license.

Installation

After having downloaded Multiverse Free Version or Pro Version: 

  • Unzip the archive in the desired deployment location, e.g: /Applications/Multiverse/Multiverse-6.3.1

  • NOTE — We strongly recommend you to use versioned folders as we provide frequent updates to our customers.

Setup the environment and launch Maya from Terminal

  • On macOS we strongly recommend to always run Maya from the terminal. This is also useful as all the terminal will print various info/warning/error messages (just like Maya’s “Output Window” on Windows).

  • Open macOS Terminal

  • cd to your Multiverse installation folder, e.g: 
cd /Applications/Multiverse/Multiverse-6.3.1

  • Source the .sh script:
source ./multiverse-terminal.sh

  • Launch Maya, e.g:
/Applications/Autodesk/maya2018/Maya.app/Contents/bin/Maya

  • NOTE — For convenience, you could also make aliases for conveniently launch different Maya versions. You can put aliases in your .bash_profile/.bashrc/.zshrc profiles, e.g:

alias maya18='/Applications/Autodesk/maya2018/Maya.app/Contents/bin/Maya'
alias maya19='/Applications/Autodesk/maya2019/Maya.app/Contents/bin/Maya'
alias maya20='/Applications/Autodesk/maya2020/Maya.app/Contents/bin/Maya'

  • Once Maya has launched, open the Maya Plug-in manager and load the MultiverseForMaya plug-in.
  • NOTE —  Multiverse supports multiple rendering engines. Support for Arnold is built-in with the MultiverseForMaya plug-in, while support for other renderers is provided by individual plug-ins which will be automatically loaded for the rendering plugins you have loaded in Maya.