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Substance Designer UI & UX
Unused space
Unused space
Areas marked in red could be removed without sacrifing fuctionality. Removing them would make
“workspace”
larger and UI cleaner.
Loading and engine bar.
Merging with top bar would remove one row that isn’t used anything else.
Camera and light buttons
option to hide these buttons for people that use shortcuts
merge with bottom bar or turn them into hover icons
(e.g.
picture bellow)
Menu snaping
Smaller snaping area
(to
move bar closer to edges without snaping) or use modifier key to stop snaping
(e.g.
bottom image from Fusion 360)
Custom
“favorite”
nodes to keep only most used ones
Main menu bar
smaller main menu bar with essential buttons and others hidden in submenu
Tab menu
close button could be moved into tab top like Google Chrome to seve one row.
3D View menu
shortcut for edit button
(e.g.
ctrl+left click) on top menu to open edit properties. It ise quiet chore to switch between these properties.
Texture preview on model
alt+left click on node to preview in as diffuse color.
Node shortcuts
add shortcut button in right click menu of nodes in Library
Please turn on JavaScript to use Paper in all of its awesomeness. ^_^
Unused space