Press one of the two big buttons. The letters will light up. Listen carefully to what the voice says. Then you can repeat after her what you heard.
For children from 6 to 10 years old.
Open the box. Draw a card, read the word on one side and put it on the table, letting the image appear. Trigger the clock and follow the spelling your classmate is doing. Pay attention to the sentene he/she will build.
Project identity
Name: Knowledge for all
Tagline: One school serving all.
Team members: 4
Name Surname
Email
Skills / Team role
Melissa
demeciusmelissa@gmail.com
Teacher
Pragxède
pauguste2008@gmail.com
Mentor
Jackson
stjeanjackson2002@gmail.com
Mentor
Ahmed
abumeis1991@gmail.com
Developer
Introduction
It’s a pleasure for us to present our project. It’s an Educational Interactive Device, that every child can use to provide a way to self learning. Through this device, the children will improve in spelling… And also, they will be able to relearn grammar rules while having fun.
Process and motivation
How did the project come to life? How does it match your skills and motivation?
There are some childrenwho have difficulty to learn grammar and to spell some words. If for some of them, it is because they are dyslexic; for others, it is because they do not master the spelling of words. So, that’s why we invented a game:"Mo pam’’.
It's an accompanying game that school and family will be able to use to supervise children presenting this difficulty of learning.
Statistical data
User persona, data collection
Prototypes
Documentation divided by iterations(Pictures / code / drawings / text)
Prototype #1
hypothesis
We hope to help children under 6 years old and aged 6 to 10, with a low cost electronic and automated device.
Project identity
Introduction
Process and motivation
Statistical data
User persona, data collection
Prototypes
Documentation divided by iterations (Pictures / code / drawings / text)
Prototype #1