Presence
Level 1

Awe 

Anyone in the presence of the vampire finds their attention inexplicably drawn to them. Those listening to the vampire speak might suddenly agree on subjects where they once held different viewpoints. While this power doesn't cause rapt infatuation, it is still strong enough to sway the minds of most mortals.

  • Cost: Free.
  • Dice Pools: Manipulation + Presence vs. Composure + Intelligence.
  • System: Add the Presence rating to any Skill roll involving Persuasion or Performance as well as to other Charisma-related rolls, at the Storyteller's discretion. Anyone aware that they're being affected can try to resist with a contest of Composure + Intelligence vs the user's Manipulation + Presence. On a win, the target can resist the effects for one scene; a critical win makes the target immune for the entire night. Once the power wears off, victims revert to their previous opinions.
  • Duration: One scene or until intentionally ended.

Daunt

Instead of attracting people, the vampire uses Presence to repel. With this power the user appears threatening and exudes an aura of menace powerful enough to make most mortals avoid their attention and even vampires think twice about acting against them.
 
  • Cost: Free. 
  • System: Add the user's Presence rating to any Intimidation rolls. Attacking the user requires a Resolve + Composure roll at Difficulty 2. Vampires cannot use Awe and Daunt simultaneously. 
  • Duration: One scene or until intentionally ended.


Level 2

Lingering Kiss

The Kiss of a vampire induces near-ecstasy in the victim, but this power leaves other Kisses in uthe dust. Victims fed upon by the user become addicted to the Kiss, obsessing over it and even seeking the vampire out for repeated feedings. Mortals often become anemic, self-harm, or even die from this addiction, but vampires find it a useful power for cultivating a herd and empowering their favored associates. Addicting other vampires is also possible, with the caveat that obsessed vampires demanding to be fed from quickly lead to the user becoming Blood Bound. 

  • Cost: Free. 
  • System: The vampire can choose to use this power or not during each feeding. The victim gains a bonus equal to half the user's Presence (round up) to Social pools. This benefit lasts for a number of nights equal to the user's Presence and is renewed to full duration if used again during the period. Once the benefit fades, withdrawal strikes and all actions not spent working toward acquiring a new fix receive a penalty equal to the initial bonus, including trying to resist whatever the user asks of the addict. A victim fed upon with this power can make a Willpower test (Difficulty equals the user's Presence) every week to resist the effects. Winning this test for three consecutive weeks breaks the effect, as does a single critical win. 
  • Duration: Until successfully resisted.