Fix — outline threshold in toon and toon_transparent is now texturable
Improvement — Maneki shaders are not fully expanded in the node editor.
New — Added selective outputs in Maneki Toon.
New — Added Maya 2018 support
New — added support for ambient light contribution, this is needed for the"artistic color region" workflow which allows artists to project any color region shaping through the Hatching feature of the Toon material.
New — Improved outline detection algorithm to avoid any depth-related color bleeding of outlines.
New — New ToonLight light wrapper for additive delta lights, gradients and rims. This entirely replaces the need of using 3Delight Light attributes attached to Maya lights. ToonLights are drawn in OpenGL in Viewport 1.0/2.0. ToonLight are compatible with Maya light linking, just aswell as ToonCCLights .
New — Outline Threshold Scale is now texturable(requires 3Delight 12.5.2+)
New — Independent controls for simplification of normals, now diffuse, specular and simplified normals AOV(used for detection purposes) can be controlled separately.
New — Added ability to control outlines thickness based on the the illumination that they receive(bright/mid/dark)
New — Added a control to specify whether to evaluate Diffuse Bump in the Toon Normal AOV
New — Built-in licensing system and Maneki EULA.
New — Maneki smoothing algorithm now works on Multiverse | Studio for Maya nodes(mvCompoundShape).
New — Multiverse | Studio material write/read feature(powered by MaterialXS) now recognizes outline thickness and outline color attributes on shading groups.
New — Now bundles 3Delight as part of the toolset.
New — All lights are automatically color managed.
New — Consolidated and refactored all lighting and shading tool into a single plug-insimply named ManekiForMaya . This entirely replaces the two old plugins(jcubeShaders and jcubeToonLights).
Fixed — Handling of jcubeToonLight in all OpenGL devices for all Maya versions
Fixed — Handling of transparency in motion vector AOV.