Gamut Mapping Virtual Working Group
& - Working Group Co-Chairs
Alex Forsythe - ACES Technical Lead -
Steve Tobenkin - ACES Adoption/Comms Lead -
ACES Gamut Mapping VWG Home:
Workspace Home: https://aces.mp/VWG_HOME
Users of ACES are experiencing problems with clipping of colors and the resulting artifacts (loss of texture, intensification of color fringes). This clipping occurs at two stages in the pipeline.
- Conversion from camera raw RGB or from the manufacturer’s encoding space into ACES AP0
- Conversion from ACES AP0 into the working color space ACES AP1
The scope of work for the working group is as follows:
- Propose transforms between color spaces that avoid or reduce color clipping. Solutions for this may include:
- Proposing a suitable color encoding space for digital motion-picture cameras.
- Proposing a suitable working color space.
- Propose a suitable gamut mapping/compression algorithm that performs well with wide gamut, high dynamic range, scene referred content that is robust and invertible.
- Documentation detailing the group’s research and findings around gamut recommendations, based on real-world and CG content.
- New proposed gamut standards (if changing)
- New recommendation for a gamut mapping algorithm (if applicable)
Gamut Mapping Image Submissions
Upload any image files that you think would be useful for this group to have access to for testing and development of gamut mapping solutions.
Access/view the files:
Test images debayered to
Gamut Mapping Algorithm WIPs
A working, living space to try and keep all relevant info/data/links for WIP algorithm work, as ACES Central can be hard to track.
Jupyter Notebook (thanks, @Thomas M!) containing the work by Matthias, Jed, and Thomas:
Jed Smith Work:
- Simple, fast, functional, invertible. Contains only “simple” Reinhard distance compression method
- - Experimental
- Contains 5 different compression function methods: log, reinhard, exp, arctan, tanh
- (thank you @Nick S!)
- Matchbox Shader version