Exercise: Worlds Worst

Updated: September 28, 2017

Overview

Outcomes

Stimulate ideas and loosen group dynamics
Reframe a problem discussion to focus on experience
Approach a problem from a different perspective

When to play

At the beginning of an ideation session
As a component of product/project visioning
When stakeholders have difficulty focusing on the experience

Duration

30-45 minutes

Setup

Teams of 3 to 10
Sticky notes or paper
Pencils, pens, or markers

How to play

The object is to come up with the world’s worst user experience.

  1. Assign each team a facilitator or scribe who captures ideas as they're generated, taking special care to note why the resulting experience would be so bad.
  1. Teams spend 10-15 minutes generating their worst ideas. The crazier the better! Ideas can be sketched, described, or even role played.
  1. After generating ideas, each team spends 10 minutes building a presentation to give to the rest of the group. The goal is to sell their world's worst experience as if they actually endorse it. The presentations should last about 3 minutes each.
  1. During presentations, each participant should be taking notes of the things that make each experience so bad.
  1. After all the presentations are complete, discuss as a group what made the various experiences so bad.
  1. As items come up in discussion, capture each one and flip it around to identify the key elements of a great experience. Keep a running list.

At the end, your list should look something like this:
Worst
Best
No indication that anything is happening
Lots of feedback
Fees hidden in small print
Clear visibility of all fees
Many questions per page
more pages with less questions each

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