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Character ability brainstorming
REMEMBER: FICTION FIRST!
Basic ability recipe
Fictional justification/prompts
Effect(s) with
Effect limitation(s)
(optional)
Effect trigger(s)
(optional)
Effect trade-off(s)
(optional)
Effects
bonus to a subset of an action’s usage
effect/position/scale/quality/potency
Add special armor usage
Reduce harm
Bonus to resistance rolls
extra downtime action
clear some stress
Permission to bend/ignore specific rules
Permission to bend fictional limitations
i.e. Do something that doesn’t make fictional sense without justification
e.g. Leech’s venomous
Increase personal resource gain
Gain connections
Free items on missions
(free
restock, reduced load cost)
Reduce specific types of consequences
Buff minions
increase load limit
reduce effects of higher load
Add tags to things or gain additional bonuses from things with tags.
Spell or other specific ability
(probably
with a stress cost)
Ability to communicate with something you normally couldn’t
bonus clock ticks
improve quality of an item/minion
Gain stuff
Narrative bonus
(e.g.
Reflexes: Lurk BitD)
Ability triggers/limitations
passive
(no
trigger)
active
(player
decides to use ability)
when using a specific action
when doing a flashback
when pushing
when resisting
when in narrative phase
combat/sneaking/socializing
when you will suffer consequences
(
harm/lost
opportunity/ticks/worse position)
after you accept consequences
when doing a long-term project
when you’re building an action pool
when you’re told the position or effect
Teamwork
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REMEMBER: FICTION FIRST!
Basic ability recipe
Effects
Ability triggers/limitations