CS Improvements (Public)
Update A1: Initial Release ~ (Build 001)
Important:
- Released initial build of map
Update A2: The B-Switch Update ~ (Build 012)
Important:
- Swapped CT spawn and B bombsite
- Added player clip to wall on A to stop players climbing
- Added player clip to roof of house to stop players boosting
- Decreased amount of long angles and increase amount of routes.
Other:
- Made wall next to A higher and wallbangable
- Made B less open past the stairs
- Added wall from A to truck and truck to B
- Put player clip on truck to prevent people and the bomb getting stuck.
- Changed door near tunnels from rotating to sliding
- Added player clip on top of truck to stop people getting stuck
- Made crates to B a few units shorter
- Added a lower platform at B
- Made both gaps in crates at B unwalkable, right one was possible, and you could get trapped
- Added player clips to camping spot on B
- Fixed crate on lower being too high to jump on
- Removed player clip on balcony
- Added player clips to the top of all of crates near forklift
- Added lighting to tunnel interior
- Slightly reduced area of A bombsite
- Fixed all the “bomb stuck” spots at B crates
- Added lighting props to T spawn
- Fixed clipping on crates in mid
- Added cover near truck to allow peeking
Update A3: The Toilet Update ~ (Build 021)
Important -
- Fixed boost out of map by A bombsite
- Extended ledge of player clip on top of house upward and outward
- Made the truck playerclip higher
- Completely revamped the tunnel to A, moving it closer to mid. This should balance A timings.
- Fixed hole in wall at top of ramp
- Made archway cover at fountain smaller
Toilet -
- Added openable door to toilet
- Made toilet nonsolid so you can get in, clipped edges and top. Also added a rotating cubicle door.
- Made it so you can plant the bomb in the toilet
Other -
- Fixed cone on top of CT spawn tower, was slightly too large on one side
- Changed fence model on catwalk