CS Improvements (Public)
Update A1: Initial Release ~ (Build 001)
Important:
  • Released initial build of map 

Update A2: The B-Switch Update ~ (Build 012)
Important:
  • Swapped CT spawn and B bombsite
  • Added player clip to wall on A to stop players climbing
  • Added player clip to roof of house to stop players boosting
  • Decreased amount of long angles and increase amount of routes.

Other:
  • Made wall next to A higher and wallbangable 
  • Made B less open past the stairs
  • Added wall from A to truck and truck to B
  • Put player clip on truck to prevent people and the bomb getting stuck.
  • Changed door near tunnels from rotating to sliding
  • Added player clip on top of truck to stop people getting stuck 
  • Made crates to B a few units shorter
  • Added a lower platform at B
  • Made both gaps in crates at B unwalkable, right one was possible, and you could get trapped
  • Added player clips to camping spot on B
  • Fixed crate on lower being too high to jump on
  • Removed player clip on balcony
  • Added player clips to the top of all of crates near forklift
  • Added lighting to tunnel interior
  • Slightly reduced area of A bombsite
  • Fixed all the “bomb stuck” spots at B crates
  • Added lighting props to T spawn
  • Fixed clipping on crates in mid
  • Added cover near truck to allow peeking

Update A3: The Toilet Update ~ (Build 021)
Important -
  • Fixed boost out of map by A bombsite
  • Extended ledge of player clip on top of house upward and outward
  • Made the truck playerclip higher
  • Completely revamped the tunnel to A, moving it closer to mid. This should balance A timings.
  • Fixed hole in wall at top of ramp
  • Made archway cover at fountain smaller

Toilet -
  • Added openable door to toilet
  • Made toilet nonsolid so you can get in, clipped edges and top. Also added a rotating cubicle door.
  • Made it so you can plant the bomb in the toilet

Other -
  • Fixed cone on top of CT spawn tower, was slightly too large on one side
  • Changed fence model on catwalk