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disintegration
+
the.Lab works
To create the disintegration mask over the model, the tutorial below is using
“mask
from geometry” from houdini v18.
I’m using the combination of
‘group’
Bounding Objects to create the overlap mask and a
“falloff”
node to create a blended mask.
the attribute falloff is then taken into an
“attribute
vop” instead of the attribute mask from the tutorial.
AttributeVOP setup:
(distort
edge)
bind
attribute = falloff
float to vector
visualize just the red channel
subtract turbulent noise
add
add back in the original falloff to get rid of turbulence in the upper model
this increases the red over 1.0
clamp
will clamp value to <= 1
fit
to better adjust turbulence
bind export
back out to attribute
falloff
AttributeVOP setup:
(border)
using bind and falloff again
trig function
set to sin
adjust frequency until border forms
but sin is calculating from
-1
to +1 so we have to
clamp
it again
bind export
to falloff
delete
delete by expression - to isolate band geometry
@falloff<
0.5
Please turn on JavaScript to use Paper in all of its awesomeness. ^_^
+the.Lab works
AttributeVOP setup: (distort edge)
AttributeVOP setup: (border)
delete
@falloff<0.5