Auspex 
Level 1

Heightened Senses 

The vampire's senses sharpen to a preternatural degree, giving them the ability to see in pitch darkness, hear ultrasonic frequencies and smell the fear of cowering prey. 

  • Cost: Free (but see below). 
  • Dice Pools: Wits + Resolve
  • System: The user adds their Auspex rating to all perception rolls. If exposed to extreme sensations, such as loud bangs, flashes of intense light or overpowering smells while the power is active the user must succeed on a Wits + Resolve (Difficulty 3 or more) roll to dampen their senses in time, or the overload causes them to sustain a -3 dice penalty to all perception-based rolls for the rest of the scene. 
  • Duration: Until deactivated. Having the power active for longer stretches of time with-out rest (more than a scene), especially so for high-stimulus environments, might necessi-tate spending Willpower, at the Storyteller's discretion.

Sense the Unseen 

The senses of the vampire become attuned to dimensions beyond the mundane, allowing them to sense presences otherwise hidden from the naked eye. This can be any-thing from another vampire using Obfuscate to someone using Auspex to spy upon the character to a ghost in the middle of the room. Dormant Blood Sorcery spells and rituals might also be found with this pow-er, at the Storyteller's discretion.■ ■ 
  • Cost: Free.
  • Dice Pools: Wits + Auspex or Resolve + Auspex
  • System: Whenever there's something supernatural hiding in plain sight, the Storyteller makes a hidden roll of Wits + Auspex against a Difficulty they choose. Against an entity actively trying to stay hidden, the Storyteller can call for a blind roll (“Lisa, roll seven dice for me”) as a contest against the target's relevant pool. (For example, detecting a vampire using Obfuscate would be a roll of Wits + Auspex vs Wits + Obfuscate) If the vampire actively searches for a hidden supernatural entity, they roll Resolve + Auspex similarly. 
  • Duration: Passive.

Level 3

Premonition

The vampire experiences flashes of insight. These may take the form of raised hackles, sudden inspiration or even vivid visions. While never too precise, these visions can nudge the vampire out of harm's way or reveal a truth previously overlooked.

  • Cost: Free or one Rouse Check.
  • Dice Pools: Resolve + Auspex. 
  • System: Whenever the Storyteller deems it appropriate, this power gives the character a sudden hint that aids them in some way: letting them find a clue they've missed or saving them from danger. Whether it gives the character a sudden vi-sion of themselves walking into a trap, an inviting red glow over the second right turn dur-ing a chase, or the brief flash of a skeleton beneath the floor-boards in the Prince's office, this power always gives the Sto-ryteller license to subtly speed up play or move the story onto a desired track. The suggested limit is one premonition per scene, even if more than one character has Premonition.
  • The user can also actively provoke a premonition by focusing on a subject, making a Rouse Check and rolling Resolve + Auspex. The number of successes rolled determines the level of insight on the subject, if any. 
  • Duration: Passive.