Augmented Reality
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Abstract
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. (wiki)
Further Reading:
- Feature-based Pose Estimation in Augmented Reality Applications
Reference
- Azuma, Ronald T. "A survey of augmented reality." Presence 6.4 (1997): 355-385.
- Hughes Research Laboratories, Department of Computer Science, University of North Carolina at Chapel Hill
- Azuma, Ronald, et al. "Recent advances in augmented reality." IEEE Computer Graphics and Applications, 21.6 (2001): 34-47.
- Hughes Research Laboratories, Department of Computer Science, University of North Carolina at Chapel Hill
- Kato, Hirokazu, and Mark Billinghurst. "Marker tracking and HMD calibration for a video-based augmented reality conferencing system." Proceedings 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99).
- Nara Institute of Science and Technology
- Schmalstieg, Dieter, and Daniel Wagner. "Experiences with handheld augmented reality." 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, 2007. IEEE ISMAR 2007.
- Graz University of Technology
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