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Spatial computing jam learning resources
Learning resources:
Devices - VR:
Oculus Quest:
Getting started with Oculus Quest development in Unity
https://skarredghost.com/2019/06/08/how-get-started-oculus-quest-development-unity/
Setting up the Oculus hands:
Part 01
and
Part 02
Debugging in Oculus
https://www.youtube.com/watch?v=AtOX6bXcQJE
A-Frame input examples for Oculus Quest:
https://github.com/TakashiYoshinaga/Oculus-Quest-Input-Sample
https://github.com/TakashiYoshinaga/Oculus-Quest-Interaction-Sample
https://quest-demo.glitch.me/
https://quest-test.glitch.me/
Oculus Connect 6 talk playlist:
https://www.youtube.com/playlist?list=PLL2xVXGs1SP78z-KC3S1ZYV_67gT7Sk9i
HTC Vive / Microsoft Mixed Reality / Valve Index :
Steam VR plugin Unity:
https://assetstore.unity.com/packages/tools/integration/steamvr-plugin-32647
Tools - VR
Web-based:
Playcanvas Web VR tutorials:
https://developer.playcanvas.com/en/tutorials/?tags=vr
React 360:
https://facebook.github.io/react-360/
Oculus WebVR API:
https://developer.oculus.com/documentation/oculus-browser/latest/concepts/browser-webvr-api/
LÖVR:
https://lovr.org/
Tools - AR:
Spark AR:
https://sparkar.facebook.com/ar-studio/
Easy way to get started with AR: has a desktop editor. Like a light-weight Unity.
Focused on face filters, but also simple hand tracking is possible
Supports scripting & custom shaders
Torch 3D:
https://www.torch.app/
Visual prototyping tool that runs on iOS mobile devices
A-Frame -
a web framework for building virtual reality experiences
:
https://aframe.io/
AR.js
(based
on A-Frame)
https://github.com/jeromeetienne/ar.js
face-api.js -
face recognition API for the browser and nodejs implemented on top of tensorflow.js core
https://github.com/justadudewhohacks/face-api.js
Microsoft MRTK:
https://github.com/microsoft/MixedRealityToolkit-Unity
XRTK:
https://github.com/XRTK/XRTK-Core
Design:
Design tools:
Torch 3D
(AR)
(Visual
prototyping tool)
Microsoft Maquette
(VR
/ AR)
VR application for making spatial experience mockups. Has some AR design features as well.
Design books:
The VR Book: Human-Centered Design for Virtual Reality
https://www.amazon.de/VR-Book-Human-Centered-Virtual-Reality/dp/1970001127
Creating Augmented and Virtual Realities
https://www.amazon.com/Creating-Augmented-Virtual-Realities-Next-Generation/dp/1492044199
3D User Interfaces: Theory and Practise 2nd edition:
https://www.amazon.de/gp/aw/d/0134034325/
Design guidelines:
Please turn on JavaScript to use Spaces in all of its awesomeness. ^_^
Learning resources: