Windows installation
← Back to main +Documentation

Compatibility


Supported Versions
Windows
Windows 7, 10
Maya
 2018, 2019, 2020
Rendering with 3Delight NSI
1.7.0+
Rendering with Arnold
Arnold 5.2.2.1+/ MtoA-3.1.2.1+
Arnold 5.3.0.1+ / MtoA-3.2.0+
Arnold 5.4.0.0+ / MtoA-3.3.0+
Arnold 6.0.1.0+ / MtoA-4.0.1+
Rendering with RenderMan — As of v6.4.0
RenderMan 23.2+
Rendering with VRay Next
VRay 4.30.01+
Rendering with Redshift
3.0.17+ (As of Multiverse 6.5.0)
OpenGL on Windows
Multiverse | USD leverages on Hydra to draw into the Maya Viewport 2.0, and Hydra requires OpenGL. In Maya, on Windows, Viewport 2.0must be set to an OpenGL mode in Window > Settings/Preferences > Preferences> Display:
Maya VP2 
Supported
OpenGL
Yes
OpenGL Core Profile
Yes (OpenGL 2.1 and OpenGL 3.2)
OpenGL Core Profile (Strict)
Yes (OpenGL 3.2)
DirectX
No
Remote Desktop
If you are running Maya under a remote desktop session, setting the the Maya VP2 mode to OpenGL in the Maya preferences is not sufficient because Maya will still try by default run under DirectX and therefore Multiverse will produce a current drawing API isn't supported error. 

To workaround this you must also set an environment variable to force the OpenGL mode: 

MAYA_ALLOW_OPENGL_REMOTE_SESSION=1

  • NOTE — This variable is working only for the following Maya versions: Maya 2020.0+, Maya 2019.3.1+,  Maya 2018.7+

Internet Requirements
If you are using the Free Version, your computer must be connected to the internet.

  • If needed, make sure that your firewall allows Maya to connect to the internet.

  • If you are using the Free Version within a studio network, and your studio uses the Windows Proxy system, you have to setup the http_proxy and https_proxy environment variables with your windows domain user name and password to let Maya communicate with our servers and checkout your free license (ask your Windows system administrator in case).

Installation: Graphical Installer

On Windows we provide a graphical installer for both the Free and Pro version of Multiverse. Simply run the .exe Windows installer and follow the required steps.

  • NOTE — We also provide a “flat” ZIP installer for customers of the Pro version.
 

Launch Maya from app icon

  • The graphical installer sets the needed environment variables, and will allow you to work with any renderer, so you can launch Maya from the start menu / app icon.

  • NOTE — For power users, users that install Multiverse form the “flat” ZIP installer (available for custoners of the Pro version only) and users that run standalone rendering on the command line, we recommend to run Maya from the Command Prompt (see the next section for details on how to do so). 

  • Once Maya has launched, open the Maya Plug-in manager and load the MultiverseForMaya plug-in.
  • NOTE —  Multiverse supports multiple rendering engines. Support for Arnold is built-in with the MultiverseForMaya plug-in (being Arnold part of Maya), while support for other renderers is provided by individual plug-ins which will be automatically loaded for the rendering plugins you have loaded in Maya.