from a cube… Color is off because one object is a cube and one a sphere
03_Attribute Transfer - Cube to a Sphere
04_Attribute Randomize - fake bumps
05_Attribute Promote
06_Attribute Mirror
07_Attribute Interpolate
sourceprim and sourceprimuv on a scatter node…
The Attribute interpolate applies the scatter to the primatives of the sphere after the sphere has been effected and without having to re-scatter the points.
+the.Lab works
if(@P.y>0.5){
@Cd = set(1,0,0);
} else {
@Cd = set(0,0,0);
}